Showing posts with label xbox one. Show all posts
Showing posts with label xbox one. Show all posts

Doom, Is Great Again




t feels weird to even type this, but the new Doom is finally out now for PC, Xbox One, and PlayStation 4.
We’ve been waiting for this game since 2008, when it was first announced as Doom 4. A lot has happened since then. For one, the game lost the 4. The game’s developer, id Software, also lost its co-founder John Carmack, one of the brightest minds in the industry who helped create the original Doom games (he’s now chief technology officer at Oculus).
This is one of the biggest game releases of the year, and an interesting test case for the state of first-person shooters in general. Where is the genre in a post-Call of Dutyworld, when the novelty of realism and seeing modern warfare reflected in video games has worn off?
To discuss our first impressions of Doom and what it means, I emailed Motherboard contributor and prolific game reviewer Leif Johnson. In addition to writing for Motherboard, Leif writes reviews for sites like IGN and GameSpot, which often serve as signposts for the conversation around a game.
9:08 AM 5/14/2016
From: Emanuel Maiberg
To: Leif Johnson
Hey Leif,
So I think we first need to discuss why we haven't been able to play much of Doom until now. Usually, publishers send us games long before a game is released, so we can have a review ready right when the game launches or even a few days before. InDoom's case, Bethesda didn't give the press early access. We got to play it when the rest of the world did.
Much like movie studios will not screen a clunker for the press prior to its opening day, this is usually a bad sign. Why let the press write bad reviews before the game is out? Better to keep the game hidden until launch, and hope that more people buy it before word gets around that it’s bad.
I think we're both going to agree that this is not at all the case with Doom. It kicks ass. It's inspired by what made the original great, it looks fantastic, and it also has a few interesting ideas for the first-person shooter formula.
I started the game, was immediately handed a gun, and shot a demon in the face. Without exaggerating this happened like in the first 10 seconds of Doom.


It's such a great opening. It immediately communicated that the people making this game knew what Doom is and what made it good. We're on Mars. There are demons. There are guns. Let's do this.
I wonder if you agree that so far the game feels very confident and good, and if so, why did Bethesda sit on it until the last second?
1:03 PM 5/14/2016
From: Leif Johnson
To: Emanuel Maiberg
It's a really odd decision, I admit, and I certainly acknowledge that such restricted access is usually the result of a bad game. I could maybe understand the restricted review access if id and Bethesda hadn't done any previews at all and wanted the experience to be a complete and total surprise, but there were plenty of gameplay videos from the studio itself already out there. I've toyed with the idea that there may have been some lingering technical issues that would have proved embarrassing, but that seems unlikely. Doom runs beautifully at the top settings on my PC, which may have a good NVIDIA GeForce 980 card but still has a somewhat outdated CPU.
If anything, I think the wait may have hurt it a teensy bit. A lot of people I know were really let down by the beta for the multiplayer mode last month, as they said it was too slow and not sufficiently nostalgic. (I was especially worried as I'd had such an enthusiastic attitude toward it in my piece on Doom from QuakeCon last year.) Players I know were starting to worry that the entire game was like that, and the feeling only seemed to intensify to the point that people weren't even putting Doom on the list of games they were most looking forward to. A proper review would have allowed Bethesda and id to let players see genuine enthusiasm for the game right out of the gate, instead of this steady buildup of excitement we've seen over the last day.
I could also see Bethesda being worried about leaks and reviews being posted before the embargo went up, but if that was really such a problem, they could have just allowed codes for a few trusted professional sites. I commonly hear from PR people these days that it's tough to figure out who's a proper reviewer and who's just some asshole looking for a free code because so many people inundate them with requests, claiming to be reviewers for everything from their own YouTube channels to big sites like IGN. Some of these bogus guys then use the footage obtained to release footage early. Again, though, if that was such a problem then they could have just sent out codes to a handful of sites and made everyone else wait until launch day.
In most cases, though, I'd say everyone has adjusted well enough. Reviews-in-progress are a relatively common thing now, and thus many of the sites that would traditionally have a scored review ready have instead posted comprehensive first impressions posts. Given at least five hours of playtime, it usually effectively amounts to the same. As a person who sneers at people who only look at a score instead of reading a review after I spent hours on the thing, I kind of see this as a good thing. People are being forced to read about the game instead of jumping to conclusions based on a stupid number that captures none of the nuances and qualifications of a written piece.
My main worry? That there's something big waiting at the end that'll ruin the whole experience for some players, sort of like the fiasco over the ending of Mass Effect 3.
1:46 PM 5/14/2016
From: Emanuel Maiberg
To: Leif Johnson
Yeah, I'm only a couple of hours in myself, and I could totally see it spiraling out of control or just becoming really repetitive and boring. As for multiplayer, I have absolutely zero interest in it. There are way better arena shooters already out there, and it's not what I play Doom for anyway.
I object to the kind of criticism people had for Mass Effect 3, though. If it's a fun game for 30 hours, but then the last hour isn't fun, the ending doesn't negate the good time I've already had with the game. So far, I'm having a good time with Doom, so I don't really care if it turns into a dating simulator in the last chapter. Actually … that would make it even better.
I heard Vi Heart once make an offhand comment at the Game Developers Conference about how part of the reason first-person shooters are fun is the abstraction of input to output. I'm only moving a couple of fingers on a keyboard, but on screen I am moving through spaces and causing chaos. Doom has always been the king of this. You move so fast you can dodge projectiles, and you dominate the enemy not only because you're overpowered, but because you can move as fast as you think, which is not the case in real life.
This new Doom really gets that. It's so fast. It’s about navigating interesting spaces and dancing around enemies. It's not something you see often in first-person shooters these days, and I'm really glad id nailed this part of what made Doom great.
The other two things I really loved about the original Doom are the weapons and level design. Level design here is so far off to a good start. Basically, there are big, open rooms with lots of stuff to run around and climb up. This is where the real carnage takes place. Then there are connecting linear paths between these arenas whereDoom builds atmosphere and tells its very thin story. Both work super well and switch from one to the next while I still wanted more of each.
At this point I'm not sure the weapons in the new game live up to the original. It seems that all the weapons have a futuristic style to them, which I don't get. The most iconic weapon in the original Doom is the good ol' shotgun. Nothing fancy, just a regular, metal and wood stock shotgun, but it was tuned to perfection: The noise, the spread of the bullets, the damage it dealt. I don't know that there's anything here that holds a candle to that.
It's almost unfair to compare any game to the original Doom, but hey, that's the name Bethesda put on the box, so I can't really avoid it. How do you think this game compares to other popular first-person shooters these days, and how do you think it compares to the original? Is part of the appeal here just the fact that it is not another modern military first-person shooter?
2:35 PM 5/14/2016
From: Leif Johnson
To: Emanuel Maiberg
Hey, if you're going to pick up the Mass Effect thread, I'll add that I never had that much of a problem with the ending. It always struck me as a tidy little commentary on how some things are just beyond your control, no matter who you are and how many aliens you sleep with.
Anyway! I admire the new Doom precisely because it's not like modern shooters. I rarely have the patience to play many of them properly. With Doom, I may be carrying a big shotgun, but the experience of playing feels almost as if I'm swinging a big greatsword as I go from demon to demon, smashing their heads in with the finisher for a bit of health. I realize that many modern shooters are going for at least a degree of realism, but that approach has never really appealed to me. I want action—I want fast action, specifically—and Doom gives that to me. The whole experience feels kind of comic book-y, and I love it for that.
As for the weapons, I will admit I'm not a fan of the futuristic handgun. It feels a bit like a water pistol. But I actually kind of love the shotgun. It may not be double-barreled, sure, but it's got that heavy thump I was looking for and racing around with it feels like proper Doom.
Back to Mars, the idea that all this is taking place on the red planet has always been one of my favorite things about the series. I remember just staring in awe for several moments the first time I got to see the landscape outside in Doom 3. Even in that graphically advanced take on the game, the outside world enjoyed relatively little screen time. Here, though, it becomes a character in its own right just minutes in with little caverns snaking through the mining operations around the facility. Never before in the series has the planet seemed such a real part of the experience. With Elon Musk racing to perfect his reusable rockets and NASA planning to get people on Mars within our lifetimes, giving that planet a life and personality of its own has arguably never been more important.
Keeping the story shoved far into the background was also a wise idea. When the Doomguy shoves a speaking monitor out the way but moments in, it's kind of symbolic of the direction here and I love that touch. People usually talk about the approach in terms of its keeping with the spirit of the original 1993 story, and that's certainly true, but I think it's also important to point out that games like Dark Soulshave helped prove to guys like id that it's okay to have minimalist stories in richly detailed environments so long as the action and gameplay proves it can survive well enough on its own without all that blather. Oddly, with my erratic play schedule for games I'm not reviewing, I find myself eager to play more since I know the playtime I do have isn't going to be cut short with a bunch of talk.
3:47 PM 5/14/2016
From: Emanuel Maiberg
To: Leif Johnson
Let's DM about how everyone but us was wrong about Mass Effect 3 later. 
I generally agree with everything you’re saying, and we should probably wrap this up because we'll probably just keep agreeing. The only bad side-effect when a game like this is very well put together is that there's not much to say about it other than: It's good.
It's just such a happy ending for this story. So many years of waiting, rumors of troubled development, people leaving the company, the company being acquired, then that boring multiplayer beta, etc. But somehow, it all came together. I feared it was going to suck until the moment I started playing it!
Now I can recommend Doom based on what little I've played of it, and this thing might have some real legs on it because of the in game editor, SnapMap, which seems like it has a lot of potential.
Doom is great again, and that makes me really happy.

Which Gaming Console Tops Your Holiday Wish List?

Video-game-controllers-640
For hardcore gamers and casual players alike, a new video gaming console can be the perfect holiday gift. But given the slew of options this year, it can be tough to decide on a system.
Which console is on your wish list this year? Are you hoping for a new one like the Xbox One or PlayStation 4 — or perhaps a portable option like Playstation Vita or Nintendo 3DS?

Warning: 'Backwards Compatibility' Hoax Will Brick Your Xbox One

Warning: 'Backwards Compatibility' Hoax Will Brick Your Xbox OneXbox one

A six-step guide on online forum 4chan promises to unlock backward compatibility on the Xbox One, but Microsoft warns it's a hoax that will break the new gaming console.
The graphic, which closely resembles Microsoft's marketing materials, surfaced over the weekend and instructed gamers on how to turn their consoles into developer mode, which would allow Xbox One owners to play Xbox 360 games. The offer may sound tempting, since the One isn't backward compatible and can't play any of the hundreds of Xbox 360 games, but Microsoft spokesman Larry Hryb cautioned users on Twitter not to try it.

The Year in Microsoft: 10 Defining Milestones

The Year in Microsoft: 10 Defining MilestonesMicrosoft-logo

Did Microsoft have a good year or a bad year? For a company with products as sprawling as the creator of Windows, Office and the Xbox, it can be hard to tell. Microsoft grabbed plenty of headlines in 2013, but for many different reasons. To figure out whether or not the company is on the right track, it helps to look at its recent past.
With the introduction of Windows 8 and Windows Phone 8, 2012 was a huge year for Microsoft. But it was also a rebuilding year, when it completely revamped its software platforms as well as its fundamental purpose, to transition from a software company to a "devices and services" company, as then-CEO Steve Ballmer described it.
Microsoft made some big plays, but they were long plays
Microsoft made some big plays, but they were long plays, and it would take time to see whether they would pan out.Well, we've had time. A lot has happened in the world of Microsoft this year. Its fortunes in 2013 lent some insight into whether Microsoft's bets were well-placed and what it might do to stay in the game — and possibly even win it.
We've rounded up the biggest events in the life and times of Microsoft in 2013, below.

1. Office 365 and the Subscription Model

When the new version of Microsoft Office 365 arrived in January, the most important feature wasn't its optimization for the cloud and social networks or that it wasn't technically a Windows 8 app. Rather, the most noteworthy change was the business model. After years of selling Office as a standalone app, Microsoft switched to a subscription plan.
Now, instead of paying a lump sum for the familiar package that includes Word, Excel and PowerPoint, buyers would pony up a few bucks a month or $100 a year to access them. The apps themselves also improved tremendously, with direct ties to Microsoft services, including SkyDrive, which got even better this fall with real-time online collaboration in documents.

2. The Surface's $900 Million Stumble

Microsoft Surface
When Microsoft announced its Q4 2013 earnings in July, it dropped a monumental goose egg: The company was taking a $900 million write-down because of Surface RT inventory, essentially meaning it had produced far more Surface tablets than people wanted to buy.
It wasn't hard to see that coming. Windows 8 was arguably fundamentally flawed, but Microsoft didn't do it any favors by christening a buggy, underperforming device as its flagship product, with few apps of any relevance at launch. While software updates rapidly fixed most of the issues, the damage was done, and the ARM-based Windows RT operating system is all but dead because of it.

3. Office Arrives on iPhone and Android

Microsoft Office for iPhone
Office is one of Microsoft's pillars, but it has faced fierce competition from Google, Apple and others, particularly in mobile. To face them directly, Microsoft finally opened up Office to new platforms, including iOS and Android. While the apps themselves are stripped down to the bare minimum for tiny mobile screens, Office's migration to competing platforms represents an "OS agnostic" view that would have been heresy in the company's heyday.

4. Facebook, Foursquare and Flipboard for Windows 8

At Microsoft's Build developer conference this year, Steve Ballmer announced that Windows 8, which so far had done nothing to prevent to slide of PC adoption, was finally attracting some big-name apps. The big Fs — Facebook, Flipboard and Facebook — were all developing Windows 8 versions of their services.
Even better, they all came through, sometimes in big ways. Facebook's Windows 8 app uses the wider screen of most Windows tablets well, Flipboard has a unique live tile, and Foursquare's app re-invents the location service as a powerful discovery engine. With A-list apps on board, the road is paved for other developers to ride into Windows 8. At least that's the hope.

5. Ballmer Steps Down

Steve Ballmer
With summer winding down, Ballmer awakened a sleepy news cycle with the announcement that the Microsoft cofounder would step down as CEO within the next year. Rumors about the move had swirled for a long time, but it seemed Ballmer and Microsoft just couldn't quit each other.
The scuttlebut says Ballmer's departure planned, then accelerated once the Surface RT failure was apparent and the company's across-the-board restructuring, which began in July, was underway. Now the hunt is on for his successor, with former Nokia CEO Stephen Elop and Ford's Alan Mulally rumored to be leading the pack of contenders.

6. Microsoft Buys (Most of) Nokia

Apple has the iPhone. Google bought Motorola. But what about Microsoft, keeper of the Windows Phone flame? To really be a top-to-bottom master of services and devices,
Microsoft needed a phone.
Microsoft needed a phone. Rather than create its own hardware as it did with the Surface tablets, Microsoft opted to simply buy its closest partner, Nokia, by far the leader in Windows Phone hardware. The move made a lot of sense. The mobile market is nothing like the tablet market, and it's much better to rely on someone else's experience rather than reinvent the wheel. Considering the strategic partnership Nokia and Microsoft made in early 2011, this was simply the consummation of protracted courtship.

7. Windows Phone Goes Big

Nokia Lumia 1520
In early 2013, it was even money whether Windows Phone or BlackBerry would be the true "third alternative" in the war of mobile ecosystems. It's now clear that the Windows Phone has won that title, with fast-growing market share in most regions — even taking the No. 2 position in places such as Latin America.
With its latest update, Windows Phone can now go toe-to-toe with Android in one of the most popular mobile categories: phablets. Big-screen phones are a big deal in China, India and probably a more than a few NBA locker rooms, and Windows Phone now has models like the Nokia 1520 and 1320 to offer those markets.

8. Windows 8.1 Arrives

Microsoft had a powerful operating system with Windows 8, but it was unfinished. Its multi-window mode, Snap, only worked with one size of window; you couldn't use custom images as Start screen backgrounds and working Word docs in SkyDrive was slow as hell.
Windows 8.1 fixed all of those problems and more while introducing several new features. In a symbolic gesture, Microsoft also brought back the Start button to the design of the desktop. It was almost functionally irrelevant, but it sent a message to users: Although we've already picked the road to travel on, we can still change lanes.

9. Surface, Generation 2

Surface 2
The original Surface RT may have been a failure, but its brother, the Surface Pro, was a much more successful product. Benefiting from a later release, meaning polished software and a more powerful processor, the Surface Pro received good reviews when it debuted in January and proved to be a more worthy flagship for Windows 8.
That explains why Microsoft doubled down on the Surface concept and released second-generation models this fall. The new Surface 2 and Surface Pro 2 also serve as flagships for Windows 8.1, and the Haswell chip inside the Pro eliminates the biggest criticism of Gen 1: battery life.
Are there enough apps and good feelings about Windows, though, to turn the Surface 2 into any kind of success? Microsoft badly needs it to be, but it will probably have to settle for "not a disaster."

10. The Xbox One

Xbox One
If Microsoft has any product with the kind of buzz and customer loyalty that Apple devices are known for, it's the Xbox. The Xbox 360 is one of the best-selling game consoles ever, and the new Xbox One looks to take its gameplay and versatility as a general entertainment gateway to the next level.
Microsoft may have stumbled out of the gate with seemingly draconian downloading policies, but it quickly reversed itself, especially when Sony rubbed salt into the wound by promising to deliver a more gamer-friendly approach. The Xbox One now appears to be a more fully-formed console than its rival, the PlayStation 4, so Microsoft's Xbox loyalty may carry into another generation. That is, as long as the next CEO doesn't sell it off.