Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Doom, Is Great Again




t feels weird to even type this, but the new Doom is finally out now for PC, Xbox One, and PlayStation 4.
We’ve been waiting for this game since 2008, when it was first announced as Doom 4. A lot has happened since then. For one, the game lost the 4. The game’s developer, id Software, also lost its co-founder John Carmack, one of the brightest minds in the industry who helped create the original Doom games (he’s now chief technology officer at Oculus).
This is one of the biggest game releases of the year, and an interesting test case for the state of first-person shooters in general. Where is the genre in a post-Call of Dutyworld, when the novelty of realism and seeing modern warfare reflected in video games has worn off?
To discuss our first impressions of Doom and what it means, I emailed Motherboard contributor and prolific game reviewer Leif Johnson. In addition to writing for Motherboard, Leif writes reviews for sites like IGN and GameSpot, which often serve as signposts for the conversation around a game.
9:08 AM 5/14/2016
From: Emanuel Maiberg
To: Leif Johnson
Hey Leif,
So I think we first need to discuss why we haven't been able to play much of Doom until now. Usually, publishers send us games long before a game is released, so we can have a review ready right when the game launches or even a few days before. InDoom's case, Bethesda didn't give the press early access. We got to play it when the rest of the world did.
Much like movie studios will not screen a clunker for the press prior to its opening day, this is usually a bad sign. Why let the press write bad reviews before the game is out? Better to keep the game hidden until launch, and hope that more people buy it before word gets around that it’s bad.
I think we're both going to agree that this is not at all the case with Doom. It kicks ass. It's inspired by what made the original great, it looks fantastic, and it also has a few interesting ideas for the first-person shooter formula.
I started the game, was immediately handed a gun, and shot a demon in the face. Without exaggerating this happened like in the first 10 seconds of Doom.


It's such a great opening. It immediately communicated that the people making this game knew what Doom is and what made it good. We're on Mars. There are demons. There are guns. Let's do this.
I wonder if you agree that so far the game feels very confident and good, and if so, why did Bethesda sit on it until the last second?
1:03 PM 5/14/2016
From: Leif Johnson
To: Emanuel Maiberg
It's a really odd decision, I admit, and I certainly acknowledge that such restricted access is usually the result of a bad game. I could maybe understand the restricted review access if id and Bethesda hadn't done any previews at all and wanted the experience to be a complete and total surprise, but there were plenty of gameplay videos from the studio itself already out there. I've toyed with the idea that there may have been some lingering technical issues that would have proved embarrassing, but that seems unlikely. Doom runs beautifully at the top settings on my PC, which may have a good NVIDIA GeForce 980 card but still has a somewhat outdated CPU.
If anything, I think the wait may have hurt it a teensy bit. A lot of people I know were really let down by the beta for the multiplayer mode last month, as they said it was too slow and not sufficiently nostalgic. (I was especially worried as I'd had such an enthusiastic attitude toward it in my piece on Doom from QuakeCon last year.) Players I know were starting to worry that the entire game was like that, and the feeling only seemed to intensify to the point that people weren't even putting Doom on the list of games they were most looking forward to. A proper review would have allowed Bethesda and id to let players see genuine enthusiasm for the game right out of the gate, instead of this steady buildup of excitement we've seen over the last day.
I could also see Bethesda being worried about leaks and reviews being posted before the embargo went up, but if that was really such a problem, they could have just allowed codes for a few trusted professional sites. I commonly hear from PR people these days that it's tough to figure out who's a proper reviewer and who's just some asshole looking for a free code because so many people inundate them with requests, claiming to be reviewers for everything from their own YouTube channels to big sites like IGN. Some of these bogus guys then use the footage obtained to release footage early. Again, though, if that was such a problem then they could have just sent out codes to a handful of sites and made everyone else wait until launch day.
In most cases, though, I'd say everyone has adjusted well enough. Reviews-in-progress are a relatively common thing now, and thus many of the sites that would traditionally have a scored review ready have instead posted comprehensive first impressions posts. Given at least five hours of playtime, it usually effectively amounts to the same. As a person who sneers at people who only look at a score instead of reading a review after I spent hours on the thing, I kind of see this as a good thing. People are being forced to read about the game instead of jumping to conclusions based on a stupid number that captures none of the nuances and qualifications of a written piece.
My main worry? That there's something big waiting at the end that'll ruin the whole experience for some players, sort of like the fiasco over the ending of Mass Effect 3.
1:46 PM 5/14/2016
From: Emanuel Maiberg
To: Leif Johnson
Yeah, I'm only a couple of hours in myself, and I could totally see it spiraling out of control or just becoming really repetitive and boring. As for multiplayer, I have absolutely zero interest in it. There are way better arena shooters already out there, and it's not what I play Doom for anyway.
I object to the kind of criticism people had for Mass Effect 3, though. If it's a fun game for 30 hours, but then the last hour isn't fun, the ending doesn't negate the good time I've already had with the game. So far, I'm having a good time with Doom, so I don't really care if it turns into a dating simulator in the last chapter. Actually … that would make it even better.
I heard Vi Heart once make an offhand comment at the Game Developers Conference about how part of the reason first-person shooters are fun is the abstraction of input to output. I'm only moving a couple of fingers on a keyboard, but on screen I am moving through spaces and causing chaos. Doom has always been the king of this. You move so fast you can dodge projectiles, and you dominate the enemy not only because you're overpowered, but because you can move as fast as you think, which is not the case in real life.
This new Doom really gets that. It's so fast. It’s about navigating interesting spaces and dancing around enemies. It's not something you see often in first-person shooters these days, and I'm really glad id nailed this part of what made Doom great.
The other two things I really loved about the original Doom are the weapons and level design. Level design here is so far off to a good start. Basically, there are big, open rooms with lots of stuff to run around and climb up. This is where the real carnage takes place. Then there are connecting linear paths between these arenas whereDoom builds atmosphere and tells its very thin story. Both work super well and switch from one to the next while I still wanted more of each.
At this point I'm not sure the weapons in the new game live up to the original. It seems that all the weapons have a futuristic style to them, which I don't get. The most iconic weapon in the original Doom is the good ol' shotgun. Nothing fancy, just a regular, metal and wood stock shotgun, but it was tuned to perfection: The noise, the spread of the bullets, the damage it dealt. I don't know that there's anything here that holds a candle to that.
It's almost unfair to compare any game to the original Doom, but hey, that's the name Bethesda put on the box, so I can't really avoid it. How do you think this game compares to other popular first-person shooters these days, and how do you think it compares to the original? Is part of the appeal here just the fact that it is not another modern military first-person shooter?
2:35 PM 5/14/2016
From: Leif Johnson
To: Emanuel Maiberg
Hey, if you're going to pick up the Mass Effect thread, I'll add that I never had that much of a problem with the ending. It always struck me as a tidy little commentary on how some things are just beyond your control, no matter who you are and how many aliens you sleep with.
Anyway! I admire the new Doom precisely because it's not like modern shooters. I rarely have the patience to play many of them properly. With Doom, I may be carrying a big shotgun, but the experience of playing feels almost as if I'm swinging a big greatsword as I go from demon to demon, smashing their heads in with the finisher for a bit of health. I realize that many modern shooters are going for at least a degree of realism, but that approach has never really appealed to me. I want action—I want fast action, specifically—and Doom gives that to me. The whole experience feels kind of comic book-y, and I love it for that.
As for the weapons, I will admit I'm not a fan of the futuristic handgun. It feels a bit like a water pistol. But I actually kind of love the shotgun. It may not be double-barreled, sure, but it's got that heavy thump I was looking for and racing around with it feels like proper Doom.
Back to Mars, the idea that all this is taking place on the red planet has always been one of my favorite things about the series. I remember just staring in awe for several moments the first time I got to see the landscape outside in Doom 3. Even in that graphically advanced take on the game, the outside world enjoyed relatively little screen time. Here, though, it becomes a character in its own right just minutes in with little caverns snaking through the mining operations around the facility. Never before in the series has the planet seemed such a real part of the experience. With Elon Musk racing to perfect his reusable rockets and NASA planning to get people on Mars within our lifetimes, giving that planet a life and personality of its own has arguably never been more important.
Keeping the story shoved far into the background was also a wise idea. When the Doomguy shoves a speaking monitor out the way but moments in, it's kind of symbolic of the direction here and I love that touch. People usually talk about the approach in terms of its keeping with the spirit of the original 1993 story, and that's certainly true, but I think it's also important to point out that games like Dark Soulshave helped prove to guys like id that it's okay to have minimalist stories in richly detailed environments so long as the action and gameplay proves it can survive well enough on its own without all that blather. Oddly, with my erratic play schedule for games I'm not reviewing, I find myself eager to play more since I know the playtime I do have isn't going to be cut short with a bunch of talk.
3:47 PM 5/14/2016
From: Emanuel Maiberg
To: Leif Johnson
Let's DM about how everyone but us was wrong about Mass Effect 3 later. 
I generally agree with everything you’re saying, and we should probably wrap this up because we'll probably just keep agreeing. The only bad side-effect when a game like this is very well put together is that there's not much to say about it other than: It's good.
It's just such a happy ending for this story. So many years of waiting, rumors of troubled development, people leaving the company, the company being acquired, then that boring multiplayer beta, etc. But somehow, it all came together. I feared it was going to suck until the moment I started playing it!
Now I can recommend Doom based on what little I've played of it, and this thing might have some real legs on it because of the in game editor, SnapMap, which seems like it has a lot of potential.
Doom is great again, and that makes me really happy.

Need for Speed Most Wanted v1.3.71 Mega Mod + DATA

Need for Speed Most Wanted

Need for Speed Most Wanted v1.3.71 mod apk +Data for Android.


“The graphics are absolutely awesome” (Eurogamer.es)
“It pushes the mobile platform to its utmost limits and doesn’t even break a sweat” (Capsule Computers)
Buckle up, hit the gas and hold on tight; you’re in for the ride of your life. Outrun cops, outsmart rivals – and outdrive your friends – in the most dangerous Need for Speed yet. Do you dare to be the Most Wanted?
**Need for Speed Most Wanted is an immersive, high-quality Game. Please note that it requires a 550MB+ download and roughly 1,900MB+ free space on your device. To speed things up, we recommend connecting to WiFi.**
MAKE TROUBLE, GET WANTED
Evade a relentless police force while you clash with street racers. Race and chase hot cars like the SRT Viper GTS, Porsche 911 Carrera S, Hummer H1 Alpha, and many more. Feel the intensity of no-brakes-allowed street racing with realistic full-car damage for the first time on mobile.
LEAVE YOUR MARK
Log into Origin to check the Wanted List and find out who is the Most Wanted across platforms and among your friends. Then, challenge your friends and prove your racing skills in nonstop competition.
GO FROM ZERO TO MOST WANTED…
• Drive and customize over 40 of the world’s most exciting cars
• Race the way you want! By popular demand, you can now touch or tilt to steer
• Use Mods to enhance your car and get ahead of the pack in style
• Experience the action with mind-blowing graphics and intense full-car damage
• Earn Speed Points to unlock new cars
• Trick out your phone with an exclusive Most Wanted live wallpaper
Your rivals will do everything they can to stop you from getting to the top – but in this world, there can only be one Most Wanted.
What’s New
‘Rev your engines and get ready to burn some rubber! We’ve made some behind-the-scenes improvements to keep your game running smoothly.
Thanks for playing!
Need for Speed Most Wanted mod apk
Mod info:
1. Cash multiplier
2. Infinite speedpoints
3. Unlock black market
4. All cars unlocked
5. All cars bought
6. All events unlocked
7. All maps unlocked
8. Drive through oncoming traffic
9. Disable cop cars spawning
10. Infinite nitro once activated
11. Full offline
12. No DRM

4 Cutting-Edge Gaming Technologies With Incredible Promise

Playstation-4-controller

As he delivered the 2012 DICE conference keynote, Skyrim creator Todd Howard said he sees games "as the ultimate combination of art and technology." It's true. No other art form more tightly ties technology to its innovations and storytelling techniques.
With a new generation of video game consoles upon us, a booming world of innovation in tablet and mobile games, and PC gaming more robust than it's ever been, the future of the technology and game art is nothing short of exhilarating.

So what technologies are developers experimenting with today that give us a glimpse of future gaming innovation?
Some of these examples are audacious, so much so we can't be sure they'll ever actually go anywhere. Others are surefire hits for the next decade of gaming.

1. Oculus Rift

Oculus Rift

Image: Oculus VRSince the 1980s, science fiction authors and geeks have dreamed of a future in which we all play games with virtual reality headsets.
Oculus Rift seeks to make that dream a reality, as many before have tried to do. It was funded on Kickstarter, and went on to impress tech pundits and reviewers as the best effort yet.
It's easy to write off — "No one ever wants to look goofy, wearing a giant VR headset while he games in the living room." But here's some food for thought: Doom creator and actual rocket scientist John Carmack just left the game software company he founded more than 20 years ago to serve full-time as Oculus VR's chief technical officer.

2. Xbox One Kinect

Kinect, Xbox One
Image: Mashable, Christina AscaniThe Xbox One's Kinect voice command navigation sure feels like the future.
Even the Kinect's Xbox 360 predecessor was impressive, particularly the full-body motion controls made possible by its 3D camera. We haven't seen much in the way of motion controls on the Xbox One yet, but the new Kinect is even more powerful than the last.
Sony’s console offers many of the same features with the PlayStation Camera, but it’s not as powerful as the Xbox One’s improved model.
The Xbox One's entire user interface is built around voice commands, and they feel amazing. It's too bad they only work about 80% of the time. That precludes any hardcore gaming applications, but you feel this should be the future of user interfaces — and it might just be.

3. Digital Distribution

It's already happened on PC and mobile: You download games; you don't buy them at the store anymore. Yet consoles still lag behind. Why?
There are socioeconomic factors at play, but it's as much a culture gap. Console gamers have spent years collecting discs and special edition artwork or toys with their games. And don't forget the established culture of game lending among friends.
When Microsoft announced the Xbox One would require an online connection to facilitate digital games, live updates and cloud computing, console gamers backlashed vigorously.
PC gamers already went through this turbulent transition when Valve Software's Steam platform launched in 2004. At first they resisted the change, but the benefits and convenience of digital distribution for both consumer and publisher became too obvious to ignore, when the right infrastructure was finally in place. The same switch is inevitable on consoles; it just might take awhile.
It reminds us of a wise William Gibson quote: "The future is already here; it's just not evenly distributed."

4. Gaming in the Cloud

Cloud gaming
Image: Nirak, FlickrThe sky, as it were, is the limit with this technology. Nothing offers more longterm promise for the future of gaming than cloud computing. It's not 100% about the graphics; that will still be accomplished best on a local machine in the immediate future. Rather, it's about connecting players with each other, with the developers and with the dynamic game world they're inhabiting.
Imagine a game world in which players leave hints for you at every turn, as in 2011's Dark Souls. Or picture fellow gamers dropping in and out of your game seamlessly, blending in with the crowd of non-player characters on the simulated streets of Chicago, as in next year's Watch Dogs.
With cloud technology, game developers could push live updates and events into your game world in seamless real time. They could even carry the load of some non-urgent, non-visual calculations, allowing your Xbox One or PlayStation 4 to dedicate more brainpower to making things prettier.
There are other uses, too. Sony acquired Gaikai, a service that streamed entire games like interactive YouTube videos, in 2012 for $380 million. We later learned Sony plans to use Gaikai's technology to offer old games from past PlayStation platforms on the PS4 by streaming them, handling all the graphics on Sony's servers.
As long as consumers adopt faster and faster broadband Internet connections in the coming years, this tech shows a lot of promise.

Challenge Your Favorite Athletes to Video Game Battles With OverDog

Overdog
Tackling NFL running back Adrian Peterson in real life might sound like a pipe dream, but you just might be able to take down the actual Minneapolis Vikings star in a game of Madden.
That’s the concept behind new gaming platform OverDog, which connects major athletes across the NFL, MLB, NHL, WWE and other leagues with fans through console-based video games. That’s right: Peterson is just sitting on the couch waiting to play you in a round of Call of Duty


“The name OverDog – which is a play on ‘underdog’ – lets any sports fan tackle Adrian Peterson, dunk on Roy Hibbert or race against a NASCAR driver... and win,” said co-founder and former Chicago Bears player Hunter Hillenmeyer. “That's not possible in the real world, so we’re leveling the playing field for a new kind of competition.”
The startup launched in April around the concept that athletes can challenge to fans to video games supported by PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.
"There are countless services that try to connect fans with their favorite athletes in ways that feel a lot more like work than fun — like waiting in an autograph line — but the beauty of OverDog is that we're making that same connection possible in a way that's fun for everyone," Hilenmeyer said. "Athletes are already playing tons of video games, so we are just providing them with the tools to play those games with fans."
After downloading the OverDog app for iOS or Android, users program their favorite games, console of choice and set up time periods — such as 6:00 p.m. to midnight – when they might be most up for a challenge. When an athlete is in the mood to play, app users who fit the bill are put into a lottery system and sent a push notification that a specific athlete wants in on a game.


OverDog
Those who are selected are then placed into a real-time match. Some games such as Call of Duty: Ghosts can take on five players at once.
Following eight years in the NFL and serving on the NFL Players Association for five, Hilenmeyer is relying on his personal network of athlete relationships to get the platform underway. The majority of the 310 involved athletes stem from the NFL (60%) and range from modern greats such as Marshawn Lynch and Calvin Johnson to icons like Randy Moss and Ray Rice.
OverDog
“By and large, our athletes love first-person shooters like Call of Duty, Halo and Battlefield and sports games such as Madden, FIFA and NBA2K,” Hillenmeyer said. “We have some guys who play PC games, but they are the exception. Right now our most active gamers are MLS guys and MLB guys, mostly because it’s their offseason.”
NFL athletes tend to play OverDog on Mondays and Tuesdays, which are often off days, Hillenmeyer added.

Gaining Traction

From a business model standpoint, OverDog is still small, but its network of athletes has tremendous reach.
“The tie in to their social streams is a very important part of the allure for brands who are trying to get in front of sports fans in a less pitchy way,” Hillenmeyer said.
“Most of these guys are super passionate about gaming, so our job is really just to try not to get in the way.”
“Most of these guys are super passionate about gaming, so our job is really just to try not to get in the way.”Athletes typically get paid in swag, which includes free gear from sponsors, free games, early access to games and headphones.
“When we pay athletes real money, its usually because they are doing something more than just playing video games. That means scheduling a game, letting us record it, or creating content we use in some promotional capacity.”
From there, a brand – most likely a video game publisher or one that wants to specifically target sports fans – can use that athlete’s reach in an organic way. Call of Duty: Ghosts — which launched in November — was OverDog’s first official sponsor

'Walking Dead' Game Season 2: A High-Stakes Drama You Control

ClementineshedThe world of The Walking Dead is harsh and terrifying. It doesn't care who you are, and it doesn't hold back if you happen to be a terrified 11-year-old girl.
That's the hard reality portrayed in the first chapter of the second season of Telltale's The Walking Dead video game. "All That Remains" will be out on Steam, Xbox Live of Xbox 360, PlayStation Network for PS3 and iOS this week.

Clementine's World

Season two puts us in the shoes of young Clementine, the season one fan-favorite character who influenced much of the player's decisions.
Playing as Clementine leads to a new set of challenges. If you're used to playing as a powerful hero, you'll have to adjust your tactics, as playing a child in this game means you'll have to focus on human interactions. You'll have to rely on your wits and interact with people to help yourself along. That could mean playing guilefully — being manipulative — or just being brutally honest. Some of Clementine's biggest challenges come from other characters who don't sympathize with her age. They'd would rather see her dead.
Clementine has toughened up significantly thanks to surviving months and months in a zombie-infested world. I found my dialogue options for her were wildly varied, giving me a huge freedom on how to play Clementine. I could twist someone's arm with bits of overheard conversation if being a sweet little girl didn't work out. Telltale gives you plenty of room to play The Walking Deadlike a deep role-playing experience.
Of course, this game isn't all talk. Clementine manages to get herself in some very harrowing situations in this nasty world. You'll have to be very quick reflexed to avoid harm, as every single bad situation comes out of nowhere. These gameplay moments aren't like quicktime events entirely, as they now rely on aiming your curser at enemies to launch a perfectly-timed attack, but there are still times you'll have to swipe or tap a button to execute an option.
clementinetable

While failing these events only sets you back a few seconds, there were definitely times I wished for tighter controls. Aiming a curser with an analog stick on a Xbox 360 controller didn't give as much precision as other action games, so I'd usually have to repeat a scenario at least once.
There was also one incident where you needed to control Clementine's very precise actions. Spoiling what it was would be a crime, but it was a scene that will haunt me for a while. Including it will certainly gross out players, while also making them feel very connected to our young protagonist.
All of these violent events added a huge amount of showmanship to the game. When going back and comparing this episode to earlier episodes in The Walking Dead's history, it's clear Telltale has steered this game away from the "adventure" genre — with puzzles and fetch quests — and more toward something entirely different. It's more like a high-stakes drama than ever before, and there was no moment that took me away from the fear of something — human or zombie — coming around a corner.
Telltale has stated this isn't a standalone season; you'll need to have completed season one (and possibly the "400 Days" downloadable content). Your save files and previous decisions will transfer to season two, provided you are playing on the same platform.
"All That Remains" will be out for PC and Mac via Steam and PlayStation 3 on Dec. 17, Xbox 360 via Xbox Live on Dec. 18, and Dec. 19 for iOS. The episode, the first of five, costs $4.99.

Apple Announces Top iPhone, iPad Apps of 2013

App_store-1Finishing the year atop Apple's App Store list has never been more competitive. The company announced in October that the App Store features more than one million apps that have combined for more than 60 billion total app downloads.
So, what does it take to reach the top? Apparently lots and lots of candy.
Candy Crush Saga was a star for iOS users in 2013, taking the top spot as the most downloaded free app on both iPhone and iPad this year. The addicting game was also the top grossing app on both iPhone and iPad, an impressive feat considering the app is free and relies on in-app purchases for revenue.
Candy Crush officially earned its crown Monday when Apple released its annual list of the top downloaded apps. The company does not break out specific download figures, but it did reveal a "Top 10" list for multiple categories, including top paid iPhone and iPad apps. Minecraft - Pocket Edition took the top spot on both devices in the paid app category.
Examining the lists for both devices gives a slightly better picture of how users are engaging with iPhones and iPads. Social media sites, for example, were some of the most downloaded apps on iPhone, but only one, Facebook, even cracked the top 10 on iPad.
Twitter, the company behind the year's most highly anticipated tech IPO, did not appear in the Top 10 on any list. Vine, the video sharing app Twitter unveiled in January, was #4 on the Free iPhone Apps list.
Snapchat, the photo-sharing app that automatically deletes images and videos after a recipient views them, was downloaded more times than Facebook and Instagram.
Based on the lists below, it appears as if iPads are primarily used for game playing — and gambling. Five of the top 10 highest grossing apps on the iPad in 2013 were gambling-related, including DoubleDown CasinoBig Fish Casino, and Slotomania HD; the other five were games.
Last year's most popular free apps for iPhone and iPad — YouTube and Skype for iPad, respectively — were both in the top five again this year.
Here's a look at the apps that kept us glued to our iOS devices in 2013.

Top iOS Apps of 2013

Top Free iPhone Apps
Top Free iPad Apps
Candy Crush Saga
Candy Crush Saga
YouTube
YouTube
Temple Run 2
Temple Run 2
Vine
Calculator for iPad Free
Google Maps
Skype for iPad
Snapchat
Netflix
Instagram
Despicable Me: Minion Rush
Facebook
iBooks
Pandora Radio
Facebook
Despicable Me: Minion Rush
The Weather Channel for iPad
Top Paid iPhone Apps
Top Paid iPad Apps
Minecraft - Pocket Edition
Minecraft - Pocket Edition
Heads Up!
Pages
Temple Run: Oz
Temple Run: Oz
Angry Birds Star Wars
Plants vs. Zombies HD
Plague Inc.
Angry Birds Star Wars HD
Afterlight
Notability
Free Music Download Pro - Mp3 Downloader
Angry Birds Star Wars II
Bloons TD 5
iMovie
Sleep Cycle alarm clock
The Room
Plants vs. Zombies
Bad Piggies HD
Top Grossing iPhone Apps
Top Grossing iPad Apps
Candy Crush Saga
Candy Crush Saga
Clash of Clans
Clash of Clans
Pandora Radio
Hay Day
MARVEL War of Heroes
DoubleDown Casino
Hay Day
Big Fish Casino
Big Fish Casino
Modern War
The Simpsons: Tapped Out
Bingo Bash HD - Free Bingo Casino
Modern War
The Simpsons: Tapped Out
Kingdoms of Camelot: Battle for the North
Slotomania HD - FREE Slots
The Hobbit: Kingdoms of Middle-earth
GSN Casino

Which Gaming Console Tops Your Holiday Wish List?

Video-game-controllers-640
For hardcore gamers and casual players alike, a new video gaming console can be the perfect holiday gift. But given the slew of options this year, it can be tough to decide on a system.
Which console is on your wish list this year? Are you hoping for a new one like the Xbox One or PlayStation 4 — or perhaps a portable option like Playstation Vita or Nintendo 3DS?

Endemol Bets On Gaming, Leads $14 Million Round In Social Casino Startup Plumbee


Endemol, the Netherlands-based TV production house known for game shows like Fear Factor and Deal Or No Deal, is now making a bet on online gambling. The company today announced that it has made a strategic investment of $13 million in social casino startup Plumbee, as it plans to raise its digital profile by investing in online gambling and going beyond the traditional video production business.
Founded by former Playfish executives, Raf Keustermans, Gerald Tan and Jodi Moran, Plumbee started in 2011, and has more than one million monthly active users. Prior to this, Plumbee had raised $2.8 million in funding.
As part of the strategic investment, Endemol will be working with Plumbee to build on its existing digital gaming projects, according to chairman Lucas Church.
“Social casino gaming is a fast emerging market and Plumbee is one of the most innovative and dynamic operators in this space. This new partnership will allow us to accelerate the growth of Endemol’s digital gaming business around the world, whilst capturing more of the value created by our entertainment brands,” Church said in a statement.
The investment comes at a time when we have seen mixed fortunes both for social gaming companies and real-money gaming ventures. Zynga had high hopes for it, but earlier this year, after much lobbying, decided to drop its pursuit for a real-money gaming license in the U.S.
Zynga, of course, hasn’t had the most stellar record of late in social gaming, either. But others like Supercell continue to bring in the punters in droves.
Plumbee, with its Playfish heritage and new focus on a mix of free-to-play and real-money games, wants to tap into both areas. And now Endemol is hoping to cash in on that, too.
Keustermans, the CEO of Plumbee adds: “Endemol will become a strategic shareholder and this will enable us to leverage the company’s international network and globally recognised brands. This will significantly boost the growth of our worldwide user base as we create gaming experiences that stand out from the competition.”
So far, Endemol has been building its digital gaming business internally, mostly by launching gaming apps based on popular shows, and it is making other inroads into pure-play online content. In November, it announced a $40 million investment in Endemol Beyond, a new online video network.
Endemol’s recent digital gaming projects include The Money Drop second screen game, which has so far had over 30 million games played worldwide and The Million Pound Drop app in the UK, which has had over 2.5 million downloads to date.
Idinvest Partners, the existing investors in Plumbee, also participated in this round of funding.

Vote for Your Favorite Video Game of 2013

Vote for Your Favorite Video Game of 2013Top-games

While much of the discussion in the gaming world this year centered around the highly-anticipated releases of the Xbox One and the PlayStation 4 gaming consoles, 2013 has also been a strong year for releases of individual games.
Celebrated franchises such as Pokémon, Grand Theft Auto, and Saints Row released new installments, and original games such as Brothers: A Tale of Two Sons and The Stanley Parable demonstrated great imaginative capabilities of developers.Dead%2520rising%25203

1. Dead Rising 3

Platform: Xbox One
If your gamer waited in line to grab her Xbox One, you absolutely have to get Dead Rising 3, one of, if not the best game currently available for the system. Fifa%252014

2. FIFA 14

Platforms: 3DS, PS2, PS3, PS4, PS Vita, Wii, PC, Xbox 360, Xbox One
For the star athlete who occasionally likes to cuddle up with a console (or, really, any gaming platform -- it's available for everything) opt for FIFA 14.Killzone-shadow-fall

3. Killzone: Shadow Fall

Platform: PS4
If the PS4 is at the top of your gamer's wish list, she'll love owning this next-gen first-person shooter, exclusively for PlayStation.
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4. Skylanders SWAP Force

Platforms: 3DS, PS3, Wii, Wii U, Xbox 360, PS4, Xbox One
Action figures aren't just for kids. The new Skylanders is available on all consoles and handhelds, and lets you mix and match figures to combine powers. Super-mario-3d-world-110

5. Super Mario 3D World

Platform: Wii U
Super Mario 3D World totally justifies purchasing a Wii U. It's a ridiculous amount of fun, alone or with friends.
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6. Grand Theft Auto V

Platforms: PS3, Xbox 360
We think there are still a few people left who haven't played the latest installment in the GTA series. If your gamer is one of them, you better make sure to get her up to speed with the rest of the gaming world. Assassin's%2520creed%25204

7. Assassin's Creed Black Flag

Platform: PS3, Xbox 360, PC, Wii U, PS4, Xbox One
If first-person shooters aren't really her thing, the newest Assassin's Creed is set in the pirate-infested Caribbean. Batman-arkham-origins-1

8. Batman: Arkham Origins

Platforms: PC, PS3, Wii U, Xbox 360
This is the origin story your gamer deserves. If she played Arkham Asylum or Arkham City, or if she just can't get enough of the Caped Crusader, Arkham Origins is sure to impress.
No console or gaming PC? You can get Batman: Arkham Origins Blackgate for 3DS and Playstation Vita instead. Battlefield%25204%25203

9. Battlefield 4

Platforms: PC, Xbox 360, Xbox One, PS3, PS4
Even if your gamer is a Call of Duty purist, Battlefield 4 is a fresher, more hardcore first-person shooter. It's perfect for the video game junkie who needs a challenge. Cod%2520ghosts%2520multiplayer

10. Call of Duty: Ghosts

Platforms: PC, PS3, Xbox 360, Wii U, Xbox One, PS4
The latest in the massive franchise, Call of Duty: Ghosts is a safe bet if you have no idea what your gamer likes. The series is so popular that at least you know she'll always have someone to play with. Injustice-gods-among-us-screenshot-2

11. Injustice: Gods Among Us

Platforms: PS3, Xbox 360, PC, PS4, PS Vita
For the comic book geek-turned-gamer, this game pits superheroes against one another in one-on-one battles. Lego%2520marvel%2520superheros

12. Lego Marvel Superheroes

Platforms: PC, 3DS, PS3, PS4, PS Vita, Wii U, Xbox 360, Xbox One
Especially great for little ones who want a cool game but shouldn't see all the blood and gore of some on this list, Lego Marvel Superheroes will appeal to young and old gamers alike. Madden%2520nfl%252025%25202

13. Madden NFL 25

Platforms: PS3, PS4, Xbox 360, Xbox One
How do you know if your gamer will like the new Madden game? Look for any of the 13 previous versions of the game in her collection. See one? Ok, she's probably going to like it. Nba2k14-1

14. NBA 2k14

Platforms: PC, PS3, PS4, Xbox 360, Xbox One
If your game enthusiast is also a basketball fan, look no further. 2K's newest NBA game will make her feel like their part of the action. Need%2520for%2520speed%2520rivals%25202

15. Need for Speed Rivals

Platforms: PC, PS3, PS4, Xbox 360, Xbox One
For the gamer who also has a lead foot, this pick will satisfy her Need for Speed without putting you and other passengers in harm's way. Pokemon%2520x%2520and%2520y

16. Pokemon X and Y

Platform: 3DS
3DS players who still have their binders and binders of Pokemon cards will love the two newest games, Pokemon X and Y. Tearaway-1

17. Tearaway

Platform: PS Vita
If you want to give your video game nut something unique, Tearaway is a beautiful game that will make full use of the Playstation Vita hardware. Wii%2520party%2520u

18. Wii Party U

Platform: Wii U
If you actually want to hang out with your gamer this Christmas, pick up Wii Party U
and play with her -- it's tons of fun, we promise. Zelda%2520wind%2520walker

19. The Legend of Zelda: The Wind Waker HD

Platform: Wii U
The Wind Waker is light and fun -- perfect for new fans looking to get into the Zelda franchise. Zelda_link_02_thumb

20. The Legend of Zelda: A Link Between Worlds

Platform: 3DS
To take Link and friends on the go, grab the new Zelda game for 3DS, A Link Between Worlds.